FSINN

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Today 9:11 PM
Hi pilots, does anybody knows how FSINN is working exactly? Where does it get the textures, how does the textures have to look and how we can teach FSINN that it loads ACH textures if the callsign is ACH?
In xplane we managed that you see ACH planes if the xsquawkbox reads a ACH callsign and we put a lot of ACH livs and xsquawkbox models for download in the xp secrets topic. I would like to do the same for FSINN.
Cheers Tom
 
I'm trying to fix this issues from that night when we was parked at Leeds, and Tom saw Boeing 737 pushing back and i saw a Lear Jet. We still don't know what is was, maybe just cesnna 172, or airport vechicle :lol:

I found this, and i'm going to test it:

Here is video tutorial, how to use it:

And here is some tutorial from VATSIM:

I still didn't tried, but i think we can add ACH liveries. They just need to be made(as AI planes) and we can try

p.s. this seems to be new version of that register tool:
 
@ Zeljko - (and other who would help) If we have the AI planes, I will ask Hartmut to make the Air-Child texture for this planes. We have to find out with which 3D programm (MAC) he can open the AI to see what he is doing - he is not a MSFS user. I can convert his Bitmaps or PNG to DXT.
I am not clear now with the princip of FSINN - but I will try to understand during the next week.
Cheers Tom
 
I think i figured out how FSInn works(AI part). I just added a few new AI planes(from AI package other then what i use now) to be recognized and used by FSInn.
You need to run FSinn once, and after that to use this register tool(the last link in my above post). It's pretty intuitive tool, no need for manuals and tutorials. You can add new AI to your AI Traffic(i use my traffic 2010)or to SQUAWKBOX or VIP folder in fsx "airplane" folder, or to point FSInn to them somehow.

I want some ACH AI too, when you get them :yes:
 
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